Which, as you can imagine, has made my job a little bit more difficult.
How do you make a roleplaying game about waves? Well, you don't, really. At least I didn't. As with anything, my product has strayed from its brief. It's now a card game. But, basically everything else is the same. I'm still following 3 of those 6 diversifiers, and I've been following the Accessibility guidelines.
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