A little backstory before I get into this...
As I mentioned last week, I had never really intended to play Curse of Strahd so soon after Ameshirel: A World Undone, but found myself in a state of 'No Campaign Madness'. I collected a good group of friends, we made adventurers, and set off into the lands of Barovia.
This is their story.
Note: If you're intending to play in Curse of Strahd you shouldn't read this series. Whilst I've changed a great many things, and tweaked it like any GM will, this write-up will still give away many many spoilers for those wishing to play the game.
|I had to get into a Strahdy mood. It may have gone too far...|
- "Rowena" (formerly Jane Hull), a Human Paladin of Sharess – the Goddess of Seduction and Life's Pleasures. She's a vain, jealous person, who wants to evoke beauty and joy in the world... So long as it includes, and is somewhat focused on, her. Played by Alex.
- Asimi Naftikos, a Human Rogue and former Ship's Girl, turned Mutineer, turned High Seas Pirate, turned Treasure Seeker. She's a greedy, treasure loving adventurer, through and through, who wants to seize enough riches to purchase her own ship. But she has a heart of... perhaps not gold, but something shiny. Her pirating ways are dominated by a desire to stand up for the rights of exploited sailors working under terrible captains and overly affluent merchants. Played by Amelia.
- Battle Sister Mizhena, Stalwart of Tempus, a Human Cleric of Tempus, the Foehammer. She's proud and boastful, and quick to action. As the good Lord Tempus demands, she's fair in a fight, eager for adventure, with a lusty desire for glorious battle! Played by Danny.
- Arkaeous, a Tiefling Warlock, addicted entirely to the magic gifted him by his patron – a terrible Pact Devil, beholden to the Demon Queen of Spiders Lolth! In his heart, he yearns for atonement for terrible sins he has committed in the lust after his magic, but yet he is unwilling to give up the baleful energy coursing through his body. Played by Sam.
|Danny knows of the Forgotten Realms. Mention of Strahd and Lolth does not a confident Danny make!|
Though at first they feared a necromancer, or other such evil, the adventurers were only able to find five lonely zombies in the woods. Dispatching them easily, and after weeks of searching, they concluded with the Father that their job there was done. Still, the mysterious, and thoroughly dated, ruffed clothing they wore, and the lack of evidence from where they came, continued to confuse everyone in the sleepy little hamlet.
|(Image from Wizards.)|
Arrigal pleaded with the party to hunt down the werewolves before dawn, whilst he sought out his caravan. The party – foremost Rowena – distrusted Arrigal, and wanted to either go with him to his people, or to await the morning. Arrigal, however, was sly, and produced reason after reason to lure them into the woods. Unable to confirm their suspicions about Arrigal - and unwilling to let innocents be slaughtered, they set off... Not without first extracting promise of payment in treasure from Arrigal.
After many hours of walking, they became enshrouded in mists, first ankle, then knee high. Arkaeous determined that the mists were supernatural, and that they were growing behind them, preventing them from turning back. The party was now certain that they had been betrayed, and that they had been spirited away into a land unlike their own.
|(Image from Dragon+.)|
|Pardon the orc and gnoll - we proxy a lot of our minis!|
The third, larger werewolf sprung on this opportunity, and dragged the fleeing werewolf away, preventing it from hesitating and getting back to Emil as he was cut down. The screaming werewolf transformed back into a human, a woman, and fought the large wolf dragging her away – confusing and building mystery for our heroes... Which was somewhat resolved when, picking over the corpse of Emil, they discovered a wedding ring with the name Zuleika etched into the band. With a dead werewolf on the road, and two very living werewolves somewhere ahead of them, the party didn't have time to rest.
The momentary peace was punctured when Asimi stumbled upon a skeletal rider atop a skeletal horse, fully animated, watching them from the woods off the road. The rider looked to have once been a knight, given its torn and destroyed clothing, and the barding on its horse.
|(Image from Tribality.)|
|(Image from Wizards.)|