Welcome to This Week, a weekly series where I discuss all the gaming (both video and tabletop) content I've played, made, prepped, run and seen that's cool this week. If you want to see what I got up to last week, go here.
However, this is a bit of a special edition... As I mentioned in my last post, it was Melbourne International Games Week over the last two Sundays, so I didn't get a chance to do those two posts. Which means that this This Week is actually covering three whole weeks. Now, I won't go into full detail on everything that happens (and, frankly, there were enough things in this last week alone that I'd rather not write about at the moment - though you can bet I damn well will be talking about it later). What I will mainly be doing is covering MIGW.
Let's jump in!
What I've Played
|(Image from Sky Pirate Studios.)|
|(Image from Flick White.)|
What I've RunI got the chance to run a demo - the first public demo, actually - of Do or Dice at PAX Aus this year. It was pretty great, to be absolutely honest. I think I would have been more nervous about it, if I weren't so exhausted (this was on the Sunday afternoon, with the weight of 6 full days of MIGW behind me).
|(Image from me... Sorry about my photography lack-of-skills.)|
|(Image from William McAusland, used with permission.)|
What I've SeenNow for the big part... What I've seen. I saw so much, and learned so much more, that I'm probably going to do an entirely separate post on What I Learned at MIGW 2016, so for now I'll just stick to the ridiculous and amazing.
One of the best things I saw during GCAP was the final keynote from Innes McKindrick, an incredibly inspirational speaker, who's a Programmer on No Man's Sky by Hello Games. Listening to Innes speak was incredibly hopeful, and gave me a good view from the shoulders of my industry's Giants. I feel a lot of what's going to come out of my mind from here on out is going to be fuelled by GCAP, and by Innes in particular (among others, certainly!)
|(Image from Lauren Clinnick.)|
|(Image from Flat Earth Games.)|
The panel was great! We talked about the RPG dev community, and why it's not great now, and how we could make it into something amazing. Things are in motion, and I will discuss them more later... However, if you are an RPG Designer (or want to be) in Australia, let me know now and we can get you in on the ground floor. We want as diverse a crowd as possible, so please please let us know, whoever you are in all your wonderful varied ways!
|(Image from warpkey.)|
And last, but certainly not least, there was a fantastic panel called Game Development with Sock Puppets. Frankly, what it was, was all in the title. Two great people - whom I'm lucky enough to call my friends - backed by a team of hilarious individuals, set up a small stage with a horde of sock puppets, and enacted a play about game development. The crowd got involved, and I could tell whilst everyone was having a good time, they were also learning about the realities of this craft... Which is a GOD SEND! We need more people to understand that we are human and that we need rest and that what we is difficult and that it doesn't take one week to encode multiplayer. It was a lot of fun, and I believe it was all filmed for Twitch so you can watch it here (the link goes to the whole Game Spot Theatre stream, set just before the puppet show!)
|(Image from Amelia Sarif, please excuse the quality!)|
I'll talk to you next week, and tell you of all my adventures again! In the mean time, fill your own week with as much awesome as possible.