Friday, 14 October 2011

The Importance of Myth


First of all, I would like to apologise for my lack of posts this week. I would like to give you a grim tale of adventure and heartbreak that would act as an excuse as to why I didn't post... But I can't. Sorry.

Hopefully this very long post will make it all better?

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The Importance of Myth

Nothing evokes the human creative spirit more than mythology. Mythology binds a culture that is alien to understandable ideals – love, courage, adventure, fear. By studying the mythology of a culture, one can see how individual nuances of their lives match up to the human condition and ‘make sense’. For this reason, myth is utterly important to creating a Conculture.

What is a Conculture?
I have talked before about Concultures, but I have never really defined them. A Conculture, like its similarly named brother (a Conlang), is a constructed culture for use in world building and storytelling. Concultures are one of the greatest ways to evoke a sense of fantasy in a world: familiar snippets of the real world, maybe a mixture of Nordic practices with Mesoamerican religious ideals, are able to clash with purely made-up concepts to breed new and interesting worlds. This union of the alien and the familiar allows the reader to be sucked in and ‘understand’ the world they are viewing, but also to be lost in its complexity. The world isn’t a cardboard cut-out. It is living and breathing and not fully understood.

How can Mythology be used to evoke Culture?
As stated, mythology can reveal ‘reasons’ behind practises. This could be the meaning behind a certain ritual, the origin of a certain phrase, or why one culture despises another.  Mythology reveals the motivations behind a culture’s people.

One only needs to look at examples of world mythology to see how it can assist in evoking the feel of a culture. Consider Greek mythology. The stories of the various heroes depict a very clear message to the audience: the price of immortality is unhappiness. All the great heroes who strove for immortality (and thus, being equal to the gods) were met with sadness and hardship. Heracles was more beast than man and killed everyone he held dear, Achilles ended up in a meaningless existence in the Underworld which he would have traded for a normal life, and Jason ends it all with being undignifyingly hit on the head by a cross-beam.

Even the stories of the gods represent a confined universe where one must not reach beyond their station: Uranus is usurped, as is Cronus, and so does Zeus fear it himself. Persephone attempts to avoid her marriage to Hades, but is bound by the covenant that was forced upon her. Hera constantly attempts to tame her wayward husband. Prometheus is chained up and tortured for sympathising with humanity. And so the list goes on…

From these stories we can see the ideas of the Ancient Greek culture coming forward: the choice between family and fame, the virtue of humility, the role of the father patriarch who fears the usurping son, the bonds of marriage, the effects of infidelity, the consequences of disobedience…

So how can I make my own Myths?
The process is, unfortunately, a difficult one. World mythologies seem to surround a few core concepts, and almost all world religions have stories that concern every one of these events and concerns.

Creation: Creation myths tend to focus on a cyclic Mother Goddess who gives birth to the world and everything that stems from it. Sometimes, as in the Judeo-Christian religions, this figure is male, and acts as a benefactor-creator to existence. But nonetheless, the creation is always intentional, and the world is always created out of a primordial ‘nothingness’ or ‘chaos’. Furthermore, there is always a residing fear that this ‘chaos’ (which often takes an ocean motif) will once again take over the world.
The Independence of Man: Mankind is either liberated from the clutches of evil or ignorance, or is ejected from bliss by the god/s for some slight. This event represents the beginnings of human civilisation and is often put against the concept of ‘free will’. Mankind is allowed to act as it will, but with the threat of damnation should it stray too far.
The Golden Age: A Golden Age of Mankind begins in which heroes exist and do great deeds. However, the depravity of mankind eventually wins through, and, despite the efforts of the heroes, the end comes and the concept of Death is made very VERY evident.
The Calamity: Chaos returns to destroy mankind for its sins and the god/s regret having made mankind in the first place. However, the piety or justice represented by a select few humans turns the tide of this calamity, and Order is once more restored to a world which is to be rebuilt by the gracious survivors.
The Cycle of Nature: With the world restored, nature is made abundant again and the Creator once again accepts their children and restores the tri-part cycle of nature – Birth, Death and Rebirth – which represents the crops, the cycle of pregnancy and the human condition. Common motifs are seeds and the moon.

In addition to these few ‘core’ myths, there are many parables which are woven into these myths and others. These are culture specific, however, so one must look at what their culture would find important, and then write myths detailing those features.

Now that you have your core concepts understood, you are able to make your myths. Like any stories, these need central characters, but these characters should be simplistic and represent manifested ideals, rather than true humans. Generally, these tend to surround a familial structure. So, one would need a Father, Mother, Son, Daughter, and possibly a Brother and Sister role. Further, the concept of a Justice and a Trickster are pretty universal. These roles can blend together, but they should be defined. (Note, you need not make these clear cut family members. Just simply symbols of those familial obligations. Therefore, you could substitute the “Father” with a bear, and the “Mother” with a doe, for instance (which is actually the system used by the Vendri).)

Now that you have your characters, consider what would happen were these archetypes to interact, and play off of those results. This should be very easy for you to do, so I won’t detail it specifically. I will, however, mention that in many world religions, the Trickster is often to instigator of events.

You should be all set now! HAPPY MYTHOLOGISING!

What myths have you made for your Conculture? What myths do you think are interesting to point out that go against the conventions I have listed above? What can we learn from these myths? Put your answers to these questions in the comments section below! And don’t forget to subscribe to ‘versamus’ on the left side of this page!

2 comments:

  1. Don't know a lot about mythology, but I would add its common for the 'Golden Age' arch-type to birth a myth that the hero will one day return to lead the people into a new golden age. E.g. King Arthur. Think there is/was a German equivalent, Otto the Great maybe? It might have happened for Louis IX sans the French revolution.
    It reflects that desire to re-attain historical glory and power.

    Not entirely related, but I thought I’d throw some questions back at you:
    Do you think fictional universes (and their concultures) are often unusually stable? Given that the strong ‘nation’ ideology we have is a very recent thing and how they [Fantasy universes] are so influenced by medieval/ancient history?
    I think it would be fascinating to see a conculture that reflected (to an extent) the complexity of medieval Europe.


    P.S. Just finished 'A Feast for Crows' - I think part of why it seemed slow to me was because I didn't realise most of my 'favourite' characters were to be covered in A Dance with Dragons.
    And your backgroundy thing just changed :O

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  2. Aye, this is true. There is often a 'returning hero' archetype... It is also interesting that this return doesn't necessarily have to be a 'good' thing. For instance, the Norse believed in a revival of all their heroes at Ragnarok, but that was akin to the Apocalypse.

    Then again, not all cultures have that motif, as in Greek mythology, where all the myths resemble the concept of a 'final end', in that once someone dies they are impotent for all time.

    Now to your questions:
    1. I do think that many concultures are 'stable', yes. But in some cases, that is the point... Many stories represent the fall from grace and the birth of darkness in the world. Consider LotR. There you have a peaceful world which slowly remembers the strife of the previous age to then again face it themselves. Slowly, as you go through the story, you realise that it wasn't so 'Golden' after all. I think this is very purposeful. That being said, it isn't the only way to go about things.
    2. The 'National Pride' concept is, indeed, a new one, and one I have tried to shy away from in my own writing. But again, I don't necessarily think it is a bad thing. Take LotR again. Considering the whole story was an analogy of WWII (or was it I? I can't remember), it makes perfect sense to have those strong national bonds. However, if you look to things like the Iliad, you see a nation being born - the Greeks were not yet unified, but the common enemy brought them all together. Later on, after this point, Greek writings start calling them by collective titles (Argives, Danaens, etc).
    3. On that note, thus far, from everything I have read (which is unfortunately not nearly as much as I'd like to) A Song of Ice and Fire is the closest thing to encapsulating this feel. The Seven Kingdoms are held together only by name. Much like early England, the people remember the past and remember the old slights, which results in the events of the books! But, it would indeed be interesting to see this sort of style on a more localised scale (with exterior entities, e.g. the Franks etc, playing roles as well).

    And yes, I also had the same reaction to Feast. But don't worry... Dance is by far the most epic book I have ever read, and you will not be disappointed!

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